Time and Materials is a billing model where you pay for actual hours worked plus any materials or software costs. Good for projects where scope isn't 100% clear upfront.
A billing model where you pay for actual hours worked plus any materials or software costs. Good for projects where scope isn't 100% clear upfront.
Building an MVP where features might change based on user feedback - T&M lets you pivot without renegotiating the whole contract.
The simplest version of your product that still solves the core problem. Ship fast, learn from real users, then improve. Don't build everything at once.
A small test to prove an idea actually works before investing serious time or money. It's not a product—it's evidence that building the product makes sense.
A working model of your product used for testing and feedback. It doesn't need to be pretty or complete—it needs to let people interact with your idea.
A basic sketch showing the layout and structure of a page without any design polish. Think blueprint, not finished building. It's about where things go, not how they look.
A high-fidelity visual design showing exactly how the final product will look. Unlike wireframes, mockups include colors, typography, and real content.