In-app Purchase is buying stuff inside an app—subscriptions, extra features, virtual goods. Apple and Google take a 15-30% cut of every transaction.
Buying stuff inside an app—subscriptions, extra features, virtual goods. Apple and Google take a 15-30% cut of every transaction.
Candy Crush makes billions from in-app purchases for extra lives and power-ups. The app is free, the addiction isn't.
An app built specifically for one platform (iOS or Android) using that platform's native language. It's faster and can use all device features, but you have to build it twice.
An app that's basically a website wrapped in a native container. One codebase works on both platforms, but performance isn't as good as native.
Building one app that runs on both iOS and Android. Saves time and money compared to building two separate native apps.
Facebook's framework for building cross-platform mobile apps using JavaScript and React. You write once and it compiles to native iOS and Android code.
Google's cross-platform framework using the Dart language. Known for smooth animations and a single codebase that works on mobile, web, and desktop.